The following
is from 312 No. 8, October 2005 [Download
Publication in .PDF format]:

Play:
Andrew Bucksbarg & Julie Adler’s Chair
Most of my
childhood was spent on playgrounds. Not the sterile green spaces
dreamt up by well-meaning planners and architects, but the derelict
lots and abandoned railway cars of my rural Canadian youth. These
‘playgrounds’ were usually covered in fractured concrete
or asphalt ablaze with tall wildflowers reclaiming and reseeding
a lot no longer tended to by landowners. To many, these places
are the epitome of decline and blight, but, as a child, they were
among the few places free of the constraining hands of adults.
On these derelict lots, there were no parents worried about injuries,
no grocers to shoo you off the front walk. There, the rules were
implied by the space, not enforced by rigid social controls. They
were places a child could actually play.
While watching
Andrew Bucksbarg & Julie Adler’s Chair, I was
reminded of this unfettered childhood play. Set in a deteriorating
office building in downtown Los Angeles, Chair initially
presents sparse images of crumbling interiors. In Bucksbarg’s
atmospheric shots, I catch glimpses of computer monitors (still
displaying screensavers), closing elevator doors, fluorescent
lights flickering, and a mysterious omnipresent floating vapour.
It’s as though the workers vanished in the midst of a wet
and grimy office keg party only a short time ago. Accompanying
this visual dilapidation, Bucksbarg’s electronic soundtrack
trips forward like a herky-jerky robotic janitor trapped in a
boiler room.
Just when
it seems Chair is a video about an empty and forgotten
space, a woman in a highly unusual ‘wheelchair’ scuttles
past the end of a hallway. The chair is on its back, small wheels
lifting it off the ground. The woman, performance artist Julie
Adler, straddles the chair like a human crab, pushing with her
arms against the floor to propel the chair forwards, her hampered
mobility complementing the surrounding decay. This is an environment
where mysterious vapours move easily, but a person cannot.
Despite the
overhanging gloom of isolation and decay, Bucksbarg and Adler
manage to convey a sense of play, the kind that accompanies an
activity like urban exploration. Society’s unseen and usually
restricted spaces—taboo monuments to civilization not doctored
to plastic perfection—can be places to feel out, rather
than ignore or avoid. In a statement on Infiltration,
a website for the Toronto-based ‘zine of the same name,
explorer Ninjalicious writes: “Too many of us think the
only things worth looking at in our cities and towns are those
safe and sanitized attractions that require an admission fee.
It’s no wonder people feel unfulfilled as they shuffle through
the maze of velvet ropes on their way out through the gift shop”
(www.infiltration.org/ethics-nodisclaimer.html).
Becauses places like the one in Chair usually remain
behind closed—but not always guarded—doors, they can
offer an unedited glimpse of society not allowed within secured
‘open door’ environments. Derelict spaces suggest
rules to play by without inhibiting play.
With technology,
humans extend themselves into and reflect their niche. Adler’s
office chair-wheelchair does just that—it extends her body
with simple technology, but also reflects the pervasive decay.
She can roll about, but with awkward limitations. Adler’s
wheelchair performance, edited into a loose narrative context
by Bucksbarg, suggests the human fascination with and imprisonment
by technology. Technology extends the body’s capabililties,
but just as often is little more than an accessory to be abandoned
when the latest ‘development’ arrives promising to
be better, more effective. As the offices in Chair indicate,
contemporary society does not practice maintenance nearly as well
as consumption. Abandoned computers, desks, chairs, sinks, etc.
sit silently as Adler shuffles past, caretaker to a white-collar
mausoleum. Society’s most telling monuments are left behind
unintentionally. The workers and the company are gone, leaving
behind the refuse of their operations, but Bucksbarg and Adler
have arrived to investigate, to see, to feel out, and to play.
Mark
Prier.
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